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	<title>harvey @ deneroff.com &#187; Computer animation</title>
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	<description>Comments and Thoughts on Animation and Film</description>
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		<title>Oh Motion Capture, What Art Thou?</title>
		<link>http://deneroff.com/blog/2010/03/09/oh-motion-capture-what-art-thou/</link>
		<comments>http://deneroff.com/blog/2010/03/09/oh-motion-capture-what-art-thou/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 05:08:00 +0000</pubDate>
		<dc:creator>Harvey Deneroff</dc:creator>
				<category><![CDATA[Computer animation]]></category>
		<category><![CDATA[Motion capture]]></category>
		<category><![CDATA[Rotoscoping]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Bill Kroyer]]></category>
		<category><![CDATA[Brilliance (TV commercial)]]></category>
		<category><![CDATA[Digital Productions]]></category>
		<category><![CDATA[Max Fleischer]]></category>
		<category><![CDATA[Robert Abel and Associates]]></category>
		<category><![CDATA[Rotoscope]]></category>

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These are wonderful times for animation bloggers, what with all the controversy raging about whether or not motion capture/performance capture is or is not animation. I have long said that it is, but would like to amplify my feelings a bit on the matter. The cause for this is a recent posting from the ever [...]]]></description>
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<p>These are wonderful times for animation bloggers, what with all the controversy raging about whether or not motion capture/performance capture is or is not animation. I have long said that it is, but would like to amplify my feelings a bit on the matter. The cause for this is a recent posting from the ever thoughtful <a title="&quot;Be Careful What You Wish For&quot; by Mark Mayerson (Mayerson on Animation)" href="http://mayersononanimation.blogspot.com/2010/02/be-careful-what-you-wish-for.html">Mark Mayerson</a>, who criticizes <a title="Two Animated Films Nominated for Best Picture Oscar" href="http://www.cartoonbrew.com/feature-film/two-animated-films-nominated-for-best-picture-oscar.html">Cartoon Brew’s Jerry Beck and Amid Amidi’s acceptance of the technique as animation</a>; Mayerson argues that it is a postproduction technique, and thus should not and cannot be considered animation (which, he says, is a production technique).&#160; He concludes by saying:</p>
<blockquote><p>I&#8217;ve written <a href="http://mayersononanimation.blogspot.com/search/label/MRP">extensively</a> on how fragmented the process of making an animated film is and how so many of the acting decisions are made before the animator starts work. The character designs, the storyboard and the voice performance all make acting decisions that constrain the animator&#8217;s interpretation. There is no question that motion capture is yet another constraint, probably larger than all the others. To insist that Avatar is an animated film is to marginalize animators even more than they are in what are generally considered animated films. Is this the direction we want things to go? Better to agree with James Cameron [that it’s not animation] and focus our attention on films where animators create, not enhance, performances.</p>
</blockquote>
<p>His argument is not a new one and I’m sure that any number of animators feel that motion capture work demeans them because it reduces the animation to a postproduction process. And similar arguments have long been lodged against rotoscoping. But if we take an historical approach, which I think can be useful, then the evidence is strongly in favor of both rotoscoping and motion capture being animation.</p>
<p>Remember, Max Fleischer invented the rotoscope in 1915 as a way to create more fluid animation; and though I have not done much research in this area, I would be surprised if anyone could find comments by any other animation pioneer that derided the process as being something other than animation. It is said that early animators struggled to have their characters move in a realistic manner, which arguably created an opening for Fleischer’s invention. </p>
<p>One of the earliest examples of motion capture used in lieu of animation in a mainstream production was the <em>Brilliance </em>commercial Robert Abel and Associates did in 1984 for the Canned Food Information Council. In the film describing its production posted above, it is clearly labeled as an animation process. And it should be noted that the company used the technique at a time when computer animation seemed incapable of easily producing realistic human movement. </p>
<p>Bill Kroyer, recalled in an interview with me that,</p>
<blockquote><p>When we did <i>Tron,</i> all you could do is move one object, like a light cycle, and it had one thing on top, like a moving turret as in a tank. Having multiple movements was a big deal, because nobody had really written software which structures movement in a hierarchy; so when you move the shoulder, it moves the elbow, the wrist and the fingers; then you can move the elbow and it moves the wrist. </p>
<p>At Digital Productions, [in 1984] they wrote a program that created a hierarchy. They set up this hierarchy of a human body, but the objects were mere blocks — the head was a square and the torso was a kind of a little pyramid — but at least it had all the joints; it had a neck, back, hip, knee and everything. Then they gave me this block woman as we called her and said, “Just see if you can make it move.” And I just started creating key frames and animating; I started with the center of gravity and the hips, then I kept adding on and adding on and created this dance scene.</p>
</blockquote>
<p><font color="#555555">In other words, Robert Abel, one of the pioneers of computer animation, not having the technology available to Digital Productions (or perhaps feeling it was inadequate) turned to motion capture in much the same way that Max Fleischer turned to rotoscoping.</font></p>
<p><em><font color="#555555">Thanks to <a href="http://www.kieffercreations.com/">Amanda Kieffer</a>.</font></em></p>
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		<title>Spielberg on Mocap</title>
		<link>http://deneroff.com/blog/2010/02/19/spielberg-on-mocap/</link>
		<comments>http://deneroff.com/blog/2010/02/19/spielberg-on-mocap/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 23:37:23 +0000</pubDate>
		<dc:creator>Harvey Deneroff</dc:creator>
				<category><![CDATA[Animation technology]]></category>
		<category><![CDATA[Computer animation]]></category>
		<category><![CDATA[Film technology]]></category>
		<category><![CDATA[Filmmakers]]></category>
		<category><![CDATA[Motion capture]]></category>
		<category><![CDATA[Steven Spielberg]]></category>
		<category><![CDATA[The Adventures of Tintin: The Secret of the Unicorn]]></category>

		<guid isPermaLink="false">http://deneroff.com/blog/2010/02/20/spielberg-on-mocap/</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=Spielberg+on+Mocap&amp;rft.aulast=Deneroff&amp;rft.aufirst=Harvey&amp;rft.subject=Animation+technology&amp;rft.subject=Computer+animation&amp;rft.subject=Film+technology&amp;rft.subject=Filmmakers&amp;rft.source=harvey+%40+deneroff.com&amp;rft.date=2010-02-19&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://deneroff.com/blog/2010/02/19/spielberg-on-mocap/&amp;rft.language=English"></span>
In a follow-up to a front page story in the Los Angeles Times entitled “&#8217;Avatar&#8217; stirs an animated actors debate in Hollywood,” the paper’s Rachel Abramowitz posted this interview with Steven Spielberg on his use of motion capture in his The Adventures of Tintin: The Secret of the Unicorn, which utilizes the same technology James [...]]]></description>
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<p><a href="http://deneroff.com/blog/wp-content/uploads/2010/02/TheAdventuresofTintinTheSecretoftheUnicorn01.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="Peter Jackson and Steven Spielberg at work on The Adventures of Tintin - The Secret of the Unicorn 01" border="0" alt="Peter Jackson and Steven Spielberg at work on The Adventures of Tintin - The Secret of the Unicorn 01" src="http://deneroff.com/blog/wp-content/uploads/2010/02/TheAdventuresofTintinTheSecretoftheUnicorn01_thumb.jpg" width="504" height="342" /></a> </p>
<p>In a follow-up to a f<a title="&#39;Avatar&#39; stirs an animated actors debate in Hollywood" href="http://latimesblogs.latimes.com/herocomplex/2010/02/avatar-stirs-an-animated-debate-in-hollywood.html">ront page story in the Los Angeles Times</a> entitled “&#8217;Avatar&#8217; stirs an animated actors debate in Hollywood,” the paper’s Rachel Abramowitz posted <a title="Steven Spielberg on &#39;Tintin&#39;: &#39;It made me more like a painter than ever before&#39;" href="http://latimesblogs.latimes.com/herocomplex/2010/02/steven-spielberg-on-tintin-technology-it-made-me-more-like-a-painter-than-ever-before-.html">this interview with Steven Spielberg</a> on his use of motion capture in his <em>The Adventures of Tintin: The Secret of the Unicorn, </em>which utilizes the same technology James Cameron did in <em>Avatar.</em> The comments of Spielberg, who has played an important role in nurturing the current animation renaissance, are indicative of why mocap has proven so attractive to live-action directors:</p>
<blockquote><p>For the director … the new experience was transporting. </p>
<p>“I just adored it,“ he says. “It made me more like a painter than ever before. I got a chance to do so many jobs that I don’t often do as a director. You get to paint with this device that puts you into a virtual world, and allows you to make your shots and block all the actors with a small hand-held device only three times as large as an Xbox game controller.” </p>
<p>With that small monitor, Spielberg could look down and watch what the actors were doing &#8212; in real time &#8212; on a screen that showed them in the film universe. Working on the motion-capture stage &#8212; which is called the volume&#160; &#8212; Spielberg was routinely dazzled by the liberating artistic value of the new science. </p>
</blockquote>
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		<title>Avatar</title>
		<link>http://deneroff.com/blog/2009/12/31/avatar/</link>
		<comments>http://deneroff.com/blog/2009/12/31/avatar/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 20:12:59 +0000</pubDate>
		<dc:creator>Harvey Deneroff</dc:creator>
				<category><![CDATA[Animation and live action]]></category>
		<category><![CDATA[Computer animation]]></category>
		<category><![CDATA[Motion capture]]></category>
		<category><![CDATA[Stereoscopic films]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[District 9]]></category>
		<category><![CDATA[James Cameron]]></category>
		<category><![CDATA[Neill Blomkamp]]></category>
		<category><![CDATA[Rotomation]]></category>

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‘ Well, the wait is over and, whether one likes it or not, Avatar looks like the game changer that James Cameron, Jeffrey Katzenberg and other promoters of 3D movies said it would be, quieting critics who said the technology would never really work in live action. It also looks like it will be the [...]]]></description>
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<p><a href="http://deneroff.com/blog/wp-content/uploads/2010/01/Avatar06.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Avatar 06" border="0" alt="Avatar 06" src="http://deneroff.com/blog/wp-content/uploads/2010/01/Avatar06_thumb.jpg" width="504" height="285" /></a>‘</p>
<p>Well, the wait is over and, whether one likes it or not, <em>Avatar</em> looks like the game changer that James Cameron, Jeffrey Katzenberg and other promoters of 3D movies said it would be, quieting critics who said the technology would never really work in live action. It also looks like it will be the film which legitimatizes motion/performance capture, especially as a way for live-action directors to enter the wonderful world animation (though sometimes without necessarily admitting it’s animation). It also helps that, despite its occasionally comical mixture of <em>Star Wars </em>and <em>FernGully, </em>it’s a pretty good movie.</p>
<p><a title="Stereoscopic Films" href="http://deneroff.com/blog/2008/01/04/stereoscopic-films/">As I wrote a year ago</a>, “I suspect 3D will not go away anytime soon; the question , I believe, is whether or not it will go beyond being a niche market.” <em>Avatar’</em>s success certainly solidifies 3D’s place in the cinematic mainstream, though calling it a live action is problematic. (In this regard, do read Brad Brevet’s “Should &#8216;Avatar&#8217; Be Considered for Best Animated Oscar?” on <em>RopeofSilicon.com</em>&#160;<a href="http://www.ropeofsilicon.com/article/should-avatar-be-considered-for-best-animated-oscar#comments">here</a> and Steve Hulett’s follow-up comments on The Animation Guild blog <a title="James Cameron, Animation Director" href="http://animationguildblog.blogspot.com/2009/12/james-cameron-animation-director.html">here</a>.) Thus, Kristin Thompson’s comments on <em><a title="Bwana Beowulf" href="http://www.davidbordwell.net/blog/?p=1669">Beowulf</a> </em>that “It’s still fiendishly difficult and expensive to shoot live action material in digital 3-D, so most projects are animated,” perhaps still seems to hold.</p>
<p>In regards to his use of motion capture, Cameron has been especially boastful about how he has overcome the last obstacle to the technology’s acceptance, that of being able to reproduce not only the reference actor’s bodily actions, but their exact facial expressions as well. As a result we are left with the spectacle of critics gushing over how, for example, Sigorney Weaver’s avatar face looks just like Sigorney Weaver’s actual face (see comparison below). This, as Brevet points out, is something that animators have been doing since <em>Snow White and the Seven Dwarfs </em>(actually since Otto Messmer’s pre-Felix the Cat work on Charlie Chaplin cartoons). </p>
<p><a href="http://deneroff.com/blog/wp-content/uploads/2010/01/Avatar21a.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="Avatar" border="0" alt="Avatar" align="left" src="http://deneroff.com/blog/wp-content/uploads/2010/01/Avatar21a_thumb.jpg" width="270" height="263" /></a> </p>
<p><a href="http://deneroff.com/blog/wp-content/uploads/2010/01/Avatar10a.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Avatar" border="0" alt="Avatar" src="http://deneroff.com/blog/wp-content/uploads/2010/01/Avatar10a_thumb.jpg" width="227" height="263" /></a> </p>
<p><a href="http://deneroff.com/blog/wp-content/uploads/2010/01/RodneyandRoverDangerfield.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Rodney Dangerfield posess with his animated alter ego" border="0" alt="Rodney Dangerfield posess with his animated alter ego" src="http://deneroff.com/blog/wp-content/uploads/2010/01/RodneyandRoverDangerfield_thumb.jpg" width="504" height="258" /></a> </p>
<p>Also, the film really does not fully address the problem of the uncanny valley, as the mocap characters are not meant to be realistic humans, but highly stylized humanoids; a better test would be to see how Cameron would do on a follow-up to <em>Final Fantasy: The Spirits Within.</em></p>
<p>Cameron also boasts that his work on performance capture technology will eventually lead it to becoming more commonplace and cheaper. I suppose so, but less expensive approaches already exists. For instance, director Neill Blomkamp in <a title="Interview: &#39;District 9&#39; Director Neill Blomkamp" href="http://www.cinematical.com/2009/08/14/interview-district-9-director-neill-blomkamp/">an interview about his <em>District 9</em> with Todd Gilchrist</a> notes:</p>
<blockquote><p>Pretty much in any shot with an alien interacting with a human, which 99 percent is Christopher interacting with Wikus, there was Jason Cope, who was the actor who plays Christopher and who also plays all of the other aliens in the film. He was always on set in a lycra, light-reflective suit, and he would be interacting with Sharlto. It was not performance capture from a data-recording standpoint; like, there were no motion-capture cameras around. But once our live-action camera was tracked, the animators at Image Engine would sort of trace-animate the motion of Jason, almost literally like tracing him. That rotomation would become the essence of the performance of this digital creature, and then they would paint Jason out and put the digital one in, and you would have both performances and they would both be real and they would both be interacting with one another. It&#8217;s just very difficult and very expensive to paint someone out of a moving-camera [image] and then replace them with something, but we factored that in.</p>
</blockquote>
<p>And despite <em>District 9’</em>s $30 million budget, it doesn’t suffer much in comparison with <em>Avatar </em>and, I would argue, is the better film.</p>
<p><a href="http://deneroff.com/blog/wp-content/uploads/2010/01/District908.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="District 9" border="0" alt="District 9" src="http://deneroff.com/blog/wp-content/uploads/2010/01/District908_thumb.jpg" width="504" height="285" /></a> </p>
<p>The comparison between the two films is also interesting in that Blomkamp’s training and experience was an animator and special effects artist, while Cameron’s was not. (True, Cameron can draw, a skill which is often considered the holy grail of qualifications to becoming an animation artist or special effects artist, he never had any particular training in either craft.)</p>
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		<title>Monkey See, Monkey Do &#8212; Animation Department</title>
		<link>http://deneroff.com/blog/2009/10/05/monkey-see-monkey-do-animation-department/</link>
		<comments>http://deneroff.com/blog/2009/10/05/monkey-see-monkey-do-animation-department/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:27:13 +0000</pubDate>
		<dc:creator>Harvey Deneroff</dc:creator>
				<category><![CDATA[Computer animation]]></category>
		<category><![CDATA[Autism]]></category>
		<category><![CDATA[Emory University]]></category>
		<category><![CDATA[Empathy]]></category>
		<category><![CDATA[Science and animation]]></category>

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		<description><![CDATA[	
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The BBC reports: Scientists from Emory University in Atlanta, US, have discovered that an animation of a yawning chimp will stimulate real chimps to yawn. They describe in the Royal Society journal, Proceedings B, how this could assist in the future study of empathy. The work could also help unravel if and how computer games [...]]]></description>
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<p><a href="http://deneroff.com/blog/wp-content/uploads/2009/10/yawn.jpg"><img title="Animation by Devyn Carter, lead research specialist, Emory University, using LightWave 3D, NewTek, Inc." style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="129" alt="Animation by Devyn Carter, lead research specialist, Emory University, using LightWave 3D, NewTek, Inc." src="http://deneroff.com/blog/wp-content/uploads/2009/10/yawn_thumb.jpg" width="504" border="0" /></a></p>
<p><a title="Chimps imitate yawning animations" href="http://news.bbc.co.uk/2/hi/science/nature/8244963.stm">The BBC reports</a>:</p>
<blockquote><p>Scientists from Emory University in Atlanta, US, have discovered that an animation of a yawning chimp will stimulate real chimps to yawn. </p>
<p>They describe in the Royal Society journal, <a title="Computer animations stimulate contagious yawning in chimpanzees (abstract(" href="http://rspb.royalsocietypublishing.org/content/early/2009/09/08/rspb.2009.1087.abstract?sid=43b1cbad-e296-4e2c-883f-beaaea2a9670">Proceedings B</a>, how this could assist in the future study of empathy. </p>
<p>The work could also help unravel if and how computer games might cause children to imitate what they see on screen. </p>
</blockquote>
<p><font color="#333333">For more information, check this posting on Emory <a title="Chimps mirror emotion in cartoons" href="http://esciencecommons.blogspot.com/search?q=animation">eScienceCommons</a> blog, which concludes:</font></p>
<blockquote><p>The knowledge gained could help in the design of animation to promote imitation, such as therapies for children with autism, or to limit imitation, such as violent video games.</p>
</blockquote>
<p><font color="#555555">The site also includes a video of a chimp imitating the animation, but not the animation itself.&#160; See also the article on <em>Futurity.org</em> <a title="Chimp see, chimp do: Clues to empathy" href="http://futurity.org/science-design/chimp-see-chimp-do-clues-to-empathy/">here</a>.&#160; (Click on the image above for a larger view.)</font></p>
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		<title>Madagascar: Escape 2 Africa &amp; Bolt</title>
		<link>http://deneroff.com/blog/2008/12/22/madagascar-escape-2-africa-bolt/</link>
		<comments>http://deneroff.com/blog/2008/12/22/madagascar-escape-2-africa-bolt/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 21:30:42 +0000</pubDate>
		<dc:creator>Harvey Deneroff</dc:creator>
				<category><![CDATA[Animation technology]]></category>
		<category><![CDATA[Computer animation]]></category>
		<category><![CDATA[Feature films]]></category>
		<category><![CDATA[Stereoscopic films]]></category>

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I am a little late in reporting my thoughts on Madagascar: Escape to Africa, the new DreamWorks Animation movie directed by Eric Darnell and Tom McGrath, and Bolt, the new stereo 3D film directed by Byron Howard and Chris Williams. Madagascar 2, which continues the screwball capers of the original, seems much the better of [...]]]></description>
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<p><a href="http://deneroff.com/blog/wp-content/uploads/2008/12/windowslivewritermadagascarescape2africabolt-10608madagascar-escape-2-africa-2.jpg"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" src="http://deneroff.com/blog/wp-content/uploads/2008/12/windowslivewritermadagascarescape2africabolt-10608madagascar-escape-2-africa-thumb.jpg" border="0" alt="Madagascar: Escape 2 Africa" width="504" height="285" /></a></p>
<p>I am a little late in reporting my thoughts on <em>Madagascar: Escape to Africa,</em> the new DreamWorks Animation movie directed by Eric Darnell and Tom McGrath, and <em>Bolt,</em> the new stereo 3D film directed by Byron Howard and Chris Williams. <em>Madagascar 2,</em> which continues the screwball capers of the original, seems much the better of the pair; the DreamWorks Animation team, under Jeffrey Katzenberg,<em> </em>seem to have gotten their comic formula down pat and now seem able to rattle off the visual and verbal gags like clockwork. I don&#8217;t know how much longer they can keep it up without getting tired, but so far they&#8217;re doing OK.</p>
<p><a href="http://deneroff.com/blog/wp-content/uploads/2008/12/windowslivewritermadagascarescape2africabolt-10608bolt-2.jpg"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" src="http://deneroff.com/blog/wp-content/uploads/2008/12/windowslivewritermadagascarescape2africabolt-10608bolt-thumb.jpg" border="0" alt="Bolt" width="504" height="266" /></a></p>
<p><em>Bolt</em>, however, tends to totter around a rather weak premise (a movie star dog who lives in a <em>Truman Show/</em>Buzz Lightyear<em>-</em>like cocoon escapes into real world), which is almost rescued by a good sense of pace and its use of stereo 3D. Like <em>Meet the Robinsons,</em> it use of 3D is much superior to the likes <em>Beowulf</em> and <em>Journey to the Center of the Earth,</em> which seemed to have taken their cue from the cheap stereoscopic effects that made <em>Bwana Devil</em> so popular in 1952. Instead, <em>Bolt</em> manages to avoid throwing things things at the camera and uses the technology to evoke some very credible environments — I was especially impressed with its recreation of the streets of New York and Los Angeles. If the promised flood of stereo movies from DreamWorks and Pixar follows Disney&#8217;s lead in this matter, we&#8217;ll all be better off.</p>
<p>Speaking of art direction, <em>Madagascar 2,</em> like <em>Kung Fu Panda,</em> uses an extremely rich and detailed tapestry almost unimaginable in the days of 2D animation. At least it was until digital ink and paint came along, which did away with the limitations of the camera stand. (Basically, 2D animators were limited by the size of animation cels, which usually could not be more than <a href="http://www.vintageip.com/Term.html#FIELD">16 field</a>, or 16½  inches wide and 12½ inches high.) This enabled films like <em>The Lion King </em>to easily employ much more detailed imagery than previously thought possible.</p>
<p>The use of CGI further enabled 2D artists to expand their visual horizons. This can be seen in the <em>trompe</em> <em>l&#8217;oeil </em>effects used on the periphery of DreamWorks&#8217; <em>Spirit: Stallion of the Cimarron</em>, and in the spectacle of Ron Clements and John Musker&#8217;s underrated <em>Treasure Planet.</em> Thus, the visual virtuosity on display of late in the films of DreamWorks and Pixar can be seen as part of the continuing exploration by animation artists of the still new possibilities offered by animation&#8217;s digital revolution.</p>
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